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  • 27 Sep 2022 by DigiBC

    Are you an HR professional looking to lead EDIB initiatives at your studio? 

    Veza Global and Kathy Gibson (CEO of Catchy Consulting Inc.) have partnered to create the cohort-based Building with Resilience: Organizational EDIB Strategy Program. This has been designed to lead you through the strategy and implementation of this important work with expert consultation along the way. 

    The offering was launched to respond to the real-time needs of HR practitioners and implementation leaders who are launching, building and expanding their organization’s Equity, Diversity, Inclusion, and Belonging (EDIB) strategy. Sessions are dedicated toward exploring the essential topics that will shape internal policies and procedures to drive a diverse and inclusive environment.


    Dates: Tuesdays (October 4 to December 6), with an in-person networking event on December 12 from 4-6:30pm
    Time: 9:30am-11:00am
    Cost: $1,297 (early-bird pricing) // $1,500 (regular pricing)

    • early bird pricing ends September 27 at 11:59pm
    • discount available for multiple participants from the same organization


  • 21 Sep 2022 by DigiBC


    In observance of National Day for Truth and Reconciliation and in support of Orange Shirt Day, DigiBC has worked with IM4 Media Lab to create an orange t-shirt for DigiBC members to purchase with proceeds going to the Indian Residential School Survivors Society. We’ve commissioned an original design titled Still Here from Coast Salish artist Zac George who explains that the image, “Represents our Coast Salish teachings and way of life. The faces represent our children/ancestors who attended residential schools.”

    Zac George is a member of the Tsleil-Waututh Nation. He was born and raised in North Vancouver and now lives in Chehalis, BC. His work is inspired by his late grandparents, Chief Dan and Amy George, and Robert and Betty Edge. Zac studied carving with Don Joe of Chehalis and is proud to use the Coast Salish artistic style. He lives the rich cultural lifestyle of the Salish People -- he is a hunter and a fisherman and follows the traditional spirituality practiced by his people for centuries.


    *Limited supply of shirts available in each size*


    We encourage DigiBC members to take time to learn about the residential school system and honour Survivors, their families, and communities. Here is a list of resources we’ve put together where you can learn more about the ongoing process of reconciliation.

    Films by Indigenous filmmakers about: Residential Schools History, Personal Accounts, Experience – Indigenous Cinema – NFB
    Canadian Shame: A History of Residential Schools by Ginger Gosnell-Myers [TedXVancouver]
    Intergenerational Trauma: Residential Schools by Historica Canada
    Truth and Reconciliation Commission of Canada: Calls toAction [2015]
    Lessons Learned: Survivor Perspectives [2020]

    Indian Residential School Survivors Society (

  • 20 Sep 2022 by DigiBC

    Vancouver International Film Festival
    (VIFF) recently unveiled the new program Signals, presented by VIFF and DigiBC, that will take place from October 1–2. This is a unique interactive exhibition that investigates the potential of creative technologies in storytelling.

    “The industry has long recognized it, but we often don’t celebrate the incredible technology and talent in our own backyard,” said Loc Dao, Executive Director of DigiBC and Signals Co-curator.For our inaugural edition, we’re thrilled to present made in BC works by Indigenous and settler artists that celebrate the creative power, playfulness, and storytelling potential of new technologies. Visitors will have a chance to discover works created in the convergent space where storytelling meets virtual production, volumetric capture, holograms, wearable technology, VR, AR, and XR.”

    Signals will take place from October 1–2 at Emily Carr University’s Integrated Motion Studio featuring LED wall tech from ShowMax and Departure Lounge, located in the Centre for Digital Media. The exhibition is co-curated by Loc Dao, Debi Wong (Founding Artistic Director, re:Naissance Opera), and Loretta Todd (Co-founder, IM4 Media Lab).

    Highlights will include:

    • Sanctuary: A Tale of Two Forests (by Damien Gillis, Cease Wyss & Olivier Lerouz) - world premiere of new work in this ecological adventure that takes guests through two distinct and threatened BC rainforests
    • This is Not a Ceremony (by Colin van Loon) - bears witness to the darker side of living life in Canada while Indigenous
    • Live From the Underworld (by re:Naissance Opera) - an operatic descent into the underworld using real-time motion capture and dramatic avatars puppeted by live performers
    • The Dark - the first volumetric capture video in Canada that will create an immersive audiovisual experience as part of an upcoming music video featuring Monstercat artists WHIPPED CREAM, Jasiah & Crimson Child

    Available Times:

    Saturday October 1: 12pm - 2pm // 2pm - 4pm
    Sunday October 2
    : 12pm - 2pm // 2pm - 4pm // 4pm - 6pm


    Attendance is free, but availability is limited, so please reserve your ticket early!







    Also part of Signals is V-Unframed, an immersive digital art exhibition that takes place entirely using virtual reality (VR), presented by l’Alliance Française. This will mark the exhibition’s fourth edition, and will take place both in-person and online from Oct. 1–3 at the Centre for Digital Media.




  • 15 Sep 2022 by DigiBC

    DigiBC member Image Engine, a Vancouver-based visual effects studio for feature films and television, won the Emmy Award in the 'Outstanding Special Visual Effects in a Season or a Movie' category for its remarkable VFX work on the Star Wars adventure, The Book of Boba Fett.

    At the Creative Arts Emmy Awards ceremony in Los Angeles hosted on September 4, 2022, the award was presented to Image Engine’s Visual Effects Supervisor Robin Hackl, as well as Richard Bluff, Visual Effects Supervisor; Abbigail Keller, Visual Effects Producer; Paul Kavanagh, Animation Supervisor; Cameron Neilson, Assoc. Visual Effects Supervisor; Scott Fisher, Special Effects Supervisor; John Rosengrant, Legacy Effects Supervisor; Enrico Damm, ILM Visual Effects Supervisor; and Landis Fields, Virtual Production Visualization Supervisor. Learn more on the Emmys website

    Well-versed in the planets, creatures, droids, and aesthetic of Star Wars already from working on the show’s predecessor, The Mandalorian seasons 1 and 2, Image Engine was able to jump into the fray to create extensive Mos Espa cityscapes, jetpack-powered shootouts, Scorpenek droids with indomitable energy shields, speeder bikes driven by the cyborg street gang, and more for Lucasfilm’s Disney+ Original series The Book of Boba Fett


    Click here to read the full press release


    Abbigail Keller, Cameron Neilson, Scott Fisher, Robin Hackl and Landis Fields were the winners of the
    'Outstanding Special Visual Effects in a Season or a Movie' category for their work on Disney+’s ‘The Book of Boba Fett’


  • 31 Aug 2022 by DigiBC

    The BIV BC500 features business leaders who have a notable impact on B.C.’s communities, industries and economy. They are visionaries, innovators and trailblazers. They embody the values of modern leadership: engagement, trust, corporate citizenship, inclusion and innovation. Some of them are household names; some of them are well known within their industries. All of them influence life and business in British Columbia.

    Congratulations to our Executive Director Loc Dao and board members Natali Altshuler (EA SPORTS & RACING) and Kay Wong-Alafriz (Kabam) for being named to the BIV BC500 2022 list.
    We'd also like to congratulate the following DigiBC members who were recognized.

    Digital Media:

    • Amir Nasrabadi (Disney Animation)
    • Jennifer Twiner McCarron (Atomic Cartoons / Thunderbird)
    • Josh Nilson (East Side Games)
    • Justin Dowdeswell (Relic Entertainment)
    • Ryan Peterson (Unity Technologies)

    Film & Television:

    • Michelle Grady (Sony Pictures Imageworks)



  • 26 Aug 2022 by DigiBC

    The World Wide Web Consortium is coming to Vancouver from September 12-16 for its annual conference, the Technical Plenary and Advisory Committee (TPAC 2022)

    Each year W3C brings together more than a thousand web developers, architects, engineers, product and technology innovation leaders from the global Technical Web Community; W3C Advisory Board and Advisory Committee; and Technical Architecture Group to meet for a week of collaborative meetings. The focus is on both current web standards work as well as discussions for the future of what’s next for the web, including Interactive Web/AR/VR, Metaverse, Web3, etc.

    While W3C’s TPAC is a members-only meeting, there are several opportunities in which DigiBC members and the local Vancouver tech community are invited to engage with the global W3C community. The W3C community looks forward to meeting with the DigiBC community this September in Vancouver!

    Publishing Salon
    perspectives on the future of publishing on the web

    Tuesday, September 13 @ 8:00am-12:00pm

    Virtual participation only


    Developer Meetup
    includes networking, live demos and talks

    Tuesday, September 13 @ 6:00-9:00pm

    In-person event at the Sheraton Wall Centre


    Breakout Sessions
    presentations and discussion on what’s next for the web

    Wednesday, September 14 @ 1:30-5:30pm


    Virtual participation only


  • 26 Aug 2022 by DigiBC

    Are you currently working in film or video games and looking for a new challenge where you can add to your skill-set, meet new people, and make some extra cash?

    Think Tank Training Centre is on the lookout for experienced senior artists and designers to help teach and mentor the next generation of CG animators. Work for as little as a couple of hours a week from anywhere in the world!
    This is more of a community than it is a place to work. Whether you're guiding students remotely or teaching at the Think Tank Campus… you’ll connect with an inspiring group of budding artists, creative peers, and industry heavyweights. It’s a great place to talk shop, ask for advice, make new connections and grow.



    Be part of the magic... one of the best parts of teaching is watching the student work evolve. Here’s a glimpse into the kinds projects that you’ll help build.


  • 26 Jul 2022 by DigiBC

    Women in Games Vancouver (WIGeh) is currently looking for speakers to present at their next Lightning Lunch event. These sessions feature a series of short presentations with insights and practical takeaways on supporting diversity and inclusion in video game production and the broader industry. A great way to gain public speaking experience!


    Example Presentation Template

    Speaker Sign-up Form
    click on 'Speak At An Event'

    === FAQs ===

    Can anyone be a speaker?
    Yes! You do not need to worry about how long you've been in the industry. If you have a topic you want to speak about that relates to the video game industry, sign up.

    What if I can't make that date?
    - Still fill out the form. WIGeh hosts these events frequently and does reach out to those who have filled out the Speaker Form, even if you had to turn one down before.

    What do I need to apply?
    A topic and slideshow are the absolute bare minimum, but you can also use references and resources.

    What if I don't know how to present or have never presented before?
    If you have a topic you want to present but have never presented it before, then WIGeh can assist with this. Additionally, these events happen on a regular basis, so new speakers can get experience speaking and learn from seasoned speakers on a full range of topics.


  • 20 Jul 2022 by DigiBC

    Are you looking to gain focused and specialized training for production roles in animation or VFX studios? VCC's Award of Achievement in Production for Animation and VFX micro-credential program launches in September, and will be offered part-time to support working professionals who are seeking reskilling and upskilling opportunities for their career.

    Type: Part-time

    Length: 4 courses (each 3-4 weeks long)
    Start Dates: September 2022, January 2023 or May 2023
    Cost: $1,895


    Classes will be a combination of face-to-face and fully online in a blended model, delivered by instructors and guest speakers with working experience in this field. Instruction will
    emphasize practical skills and knowledge development through interactive and collaborative learning activities, including case studies and independent research. Upon completion of this program, graduates will be able to:

    • Explore the interdependencies between people and processes within studio organizations.
    • Learn the principles and practice of management and leadership as these specifically relate to the world of animation and VFX and the production pipeline.
    • Hone your scheduling documentation and presentation skills, while learning how to incorporate the needs of diverse audiences and stakeholders.
    • Develop your communications skills as these relate to both leading and mentoring a production team in a healthy workplace.

    Bring it all together in the Synthesis of Learning course, where you will both reflect on your new knowledge as a whole and put it into practice. Through self-reflection, including a personal inventory and development plan, you will leave with an individualized plan for succeeding in the job market.

    Questions? Online info sessions to go over the details of the program will be held on August 4 & 25




  • 20 Jul 2022 by DigiBC

    Songwriters, composers, music supervisors, managers and filmmakers are invited to apply to take part in the VIFF Amp Music in Film Summit (October 6-8). The summit explores every aspect of music in visual media, from composition to song placement for film, television, advertising and video games.

    100 selected applicants will be given free entry to expertly curated masterclasses, case studies, panel discussions, tailored networking opportunities, breakout sessions and musical showcases. The program is designed to develop skills and create connections that can excel a career in film and television, with a focus on providing access to artists from traditionally marginalized communities.



    Applications close July 31 @ 5:00pm PDT


  • 30 Jun 2022 by DigiBC

    Gaming for Good is a livestream gaming fundraiser that Canuck Place is running from July 1-31. It is a way for gamers to give back and take on their very own gaming challenge to support over 800 children with life-threatening illnesses in BC and the Yukon. By signing up you will help Canuck Place continue to provide a place where kids can be kids, and help children and families celebrate life by providing opportunities for play, fun and connection. Canuck Place will be inviting the top six fundraisers to their six-hour Gaming for Good Grand Finale, hosted by The Gaming Stadium on August 5, where each streamer will have a one-hour window to hit new fundraising milestones!



    To get involved, it’s just three easy steps:

    1. Sign-up & Create a Tiltify Fundraising Page
      • Register on the Sign-up Page
      • Create a Tiltify fundraising page and set your goal along with any milestones, share your story and link your stream directly to your fundraising profile page
    2. Choose Your Challenge & Date
      • Create your very own unique challenge or choose from a suggested challenge in the toolkit
    3. Use the Fundraising Tools to Meet Your Gaming Goal


  • 24 Jun 2022 by DigiBC

    The IDEA-Lab is a new project that would be of interest to companies looking to accelerate growth. It will be commencing in October, and it is co-funded and subsidized by the Digital Supercluster. The program can enable a DigiBC member company anywhere in BC to rapidly increase and improve its innovation capability to overcome growth-inhibiting challenges and make the most of business opportunities. This includes emerging markets, new and better business models, innovative marketing strategies and more.

    IDEA-Lab will work with up-and-coming innovation leaders within selected BC-based small and medium sized companies and run them through a talent incubator created within their organization. Through a practical framework, IDEA-Lab will work hand-in-hand with these companies looking to inject a continuous supply of fresh ideas and strategies that will evolve their businesses and grow revenue faster. To spark creativity, the chosen individuals will be diverse, curious, adaptable, collaborative, and growth minded. Led by Evolve Strategies Corp., in partnership with DigiBC and the YWCA Metro Vancouver, the IDEA-Lab program will:
    • Help more small and medium sized companies with their innovation and diversity strategies
    • Identify and recruit innovation champions in the tech sector, focusing first on mid-level leaders who by nature are curious, creative, collaborative and open-minded
    • Focus on building diversity through inclusion of underrepresented groups, including Indigenous peoples, racialized Canadians and members of the LGBTQ community
    • Deliver experiential, social and self-directed learning modules for innovation champions
    • Support leaders in transforming procedures, products and corporate culture to drive growth beyond the pandemic

    The IDEA-Lab consortium will initially produce a report that aggregates feedback from 50 or more companies to pinpoint innovation challenges to inform the longer-term focus of IDEA-Lab. The team will also develop an interactive learning component with course descriptions, lesson plans and assessment materials to enable the program to carry on with new cohorts in other industries.


    Rob Gilfoyle, President, Evolve Strategies Corp


  • 18 Jun 2022 by DigiBC

    DigiBC, in partnership with Nordicity, has launched a survey of the XR industry in BC. The goal of this is to capture and determine the size and orientation of the industry, and to do that we need your help! We are seeking input from a wide range of industry members and organizations to learn about what XR companies in BC are creating and what they perceive the industry’s growth trajectory to look like over the next 1-5 years.



    Will take 10-15 mins to complete

    Open until July 15

    Note: DigiBC has engaged the consultancy Nordicity to analyze the survey results as a neutral, independent third party. Your responses will be treated confidentially, and will only be released in aggregate (i.e., never on an individual basis).  

    Who should complete this questionnaire?
    This survey questionnaire is best completed by someone in your company with in-depth knowledge of corporate financial and human resource information, as well as your company’s strategic direction. If you are not the appropriate person to be completing this survey, please forward this email to the individual best able to answer the questions.

    Share the link!
    Do you know of other companies in BC working in immersive media that should participate? You can share this public survey link below with your network: 

    Please contact: Jocelyn Pogorbsky (Sr Consultant, Nordicity) -



  • 16 May 2022 by DigiBC

    Our recent provincial benchmarking study highlighted that issues around diversity and inclusion continue to be a significant area of concern in the creative technology industry. DigiBC is committed to prioritizing equity, diversity and inclusion (EDI) in the sector by providing education for member companies and the community, establishing meaningful partnerships with EDI-focused organizations, developing policy and resources, and benchmarking and tracking EDI data for the sector.

    Today we are thrilled to announce we will be offering FREE memberships to support the advancement of creative technology startups led by the following underrepresented groups: Indigenous peoples of Canada, racialized communities, women, LGBTQ2+ community and non-binary people, and people with disabilities.

    Free Membership Criteria:

    ▪️ At least 50% of co-founders must self-identify as being from an underrepresented group as defined by the Government of Canada / CMF (Indigenous peoples of Canada, racialized communities, women, LGBTQ2+ community and non-binary people, and people with disabilities)

    ▪️ Company size is 1-10 employees (FTEs and contractors)

    ▪️ If your company qualifies, please contact us for further details at


  • 16 May 2022 by DigiBC

    To cap off Creative Technology Day, we’d like to highlight and acknowledge a few of the major awards and accolades that some of our members have received within the last year!

    Jennifer Twiner McCarron (CEO, Atomic Cartoons & Thunderbird)
    Women of the Year 2021: Canada's Most Incredible Women Leaders (Bay Street Bull)
    Most Influential Women in Business 2022 (Business in Vancouver)

    Sony Pictures Imageworks (Spider-Man: No Way Home)
    Nominee for ‘Best Visual Effects’ (Academy Awards)

    Industrial Light & Magic Vancouver
    Opened one of the largest StageCraft LED volumes in North America

    Jeanne-Marie Owens (VP, Operations, Phoenix Labs)
    Top Forty Under 40 (Business in Vancouver)
    Appointed as the new DigiBC Games Group Chair

    Sony Pictures Imageworks (The Mitchells vs. The Machines)
    ‘Best Animated Feature’ (Critics Choice Awards)
    8 x categories (Annie Awards)
    Nominee for ‘Best Animated Feature’ (Academy Awards)

    DNEG (Dune)
    ‘Best Visuals Effects’ (Critics Choice Awards)
    ‘Best Visuals Effects’ (Academy Awards)

    'Special Visual Effects' (BAFTAs)
    4 x VES Awards

    Relic Entertainment (Age of Empires IV)
    'Best Sim / Strategy' (The Game Awards 2021)
    'Best PC Game' and 'Best Score/Soundtrack' (2022 Canadian Game Awards)
    'Strategy / Simulation Game of the Year’ (D.I.C.E. Awards)
    COO Heidi Eaves named as ‘Canada’s Best Boss’ ( Best Places To Work Awards 2021)

    Cloudhead Games (Pistol Whip: Smoke & Thunder)
    'Best VR/AR Game’ (2022 Canadian Game Awards)
    'Game Audio / Video - Virtual Reality (VR)' & ‘Best Indie Developer’ (NYX Game Awards)


  • 12 Apr 2022 by DigiBC

    The 2022 Canadian Game Awards & Indie Game Awards took place on April 7 & 8, and we'd like to congratulate all of the winners and nominees. A big thank you to Northern Arena for delivering yet another stellar show, and special shout outs to DigiBC members who picked up the following awards: Cloudhead Games won 'Best VR/AR Game' for Pistol Whip: Smoke & Thunder & Relic Entertainment won 'Best PC Game' and 'Best Score/Soundtrack' for Age of Empires IV.




  • 16 Mar 2022 by DigiBC

    Strawberry Fields Interactive Inc is a Vancouver-based innovation studio that was formed in 2019 by Danilo Correia and Thales Rodrigues. Their primary vision and mission for the company was to create highly sociable interactive experiences in the digital world. This became the basis for their virtual reality tabletop platform project, Aeksia, which has taken role-playing games to the next level. Aeksia is a virtual place where the tabletop experience and social interaction seamlessly blend, and players can meet to chat, create, play and stream campaigns. To put it simply: Tabletop RPG + social virtual reality + live streaming = Aeksia

    SFI has successfully raised around $1.6M CAD in funding to produce Aeksia, and the company is now looking to raise an additional $250k from private investors to close the gap of a $2M CAD production budget. SFI founders have confirmed they will be flying to San Francisco to attend GDC 2022 and are keen to meet with potential investors and publishers who would be interested in supporting the production of Aeksia. We recently caught up with SFI to see what’s been happening at the studio and what’s on the horizon.


    ►Who are the founders and what are their backgrounds?
    Danilo Correia is a producer with solid management experience in the areas of business development, digital marketing, operations, and community building. Since 2015, he has worked in the tech sector in several different roles including being the manager of the BC Tech Cube, a VR/AR co-working studio based in Vancouver that ceased its operations in 2019. Danilo has strong business connections in the global VR/AR industry and tabletop RPG communities, along with proficiency as a project manager in the game development and technical art fields. He created the first proof of concept for Aeksia and is now managing and directing the production and vision of the platform. 

    Thales Rodrigues is an experienced COO with a demonstrated history of working in the software development and marketing industries. Prior to forming SFI, Thales was the head of Blanko Agency where he led projects for such clients as Microsoft, IBM, BlackBerry, Itau Bank, AMBEV, Zendesk, Salesforce, Launch Academy, and Spring. Being an RPG player at heart, it’s no surprise he changed direction to co-found SFI. Now in the role of product manager, Thales is situated in the intersection of business, technology and usability where he researches best practices to define a vision, guide the development of the platform, and ensure consistency with future product offerings.

    What projects are you currently working on?

    SFI is bringing the tabletop RPG experience into the Metaverse with Aeksia. Part virtual tabletop, part social platform, Aeksia is a virtual world where role-playing game enthusiasts can meet to create, play and watch tabletop RPG campaigns. The platform is accessible by users with either a head-mounted display or a personal computer with a keyboard and mouse.

    We are in an age where playing in-person isn’t always possible, and this is not only because of the pandemic. More mature gamers are often busy with work and live too far from their friends to meet up, whereas this new generation of gamers is much more committed to the virtual world. With Aeksia, users can have that round-the-table experience, regardless of the distance, much like the real world but now in a 3D digital environment. Aeksia offers a way to merge the storytelling and social aspects of tabletop role-playing games (TTRPG) into a unique experience. It allows users to join fellow players and regale them with the exploits of their latest sessions, while the game master (GM) sets the scene with the help of 3D models, sound effects and ambient music. All from the comfort of their home!

    How would you describe your company culture?

    Aeksia started in an office with three developers working side-by-side at a single table. Their professional relationship has grown quickly — communication has been simple, fast, and effective — with no one too busy to help another. Collaborating in close proximity to each other creates an accessible, comfortable working environment. Roadblocks are handled in real-time, questions between departments and management are answered instantly across the table. Jon, the Development Team Lead, states this is the first time he’s worked on a team that feels like a living machine. Every part in its place and within reach — and all without delay. 

    The onboarding process still brings new members up to speed quickly. Detailed documentation of each member’s work allows tasks to be completed by any team member as needed. It’s a talented group with many overlapping skill sets. All developers are well versed in unity and C#. Each brings their own development specializations to the team. For every task or problem, there is always someone who either knows the answer, where to find solutions or is willing to learn how to do it on their own. They consider each other to be colleagues, friends, continuous learners, and mentors.

    What would you say sets SFI apart from other studios?

    The founders have a history in digital media and technology, and they are entrepreneurs having 15+ years of combined experience in management roles along with a strong network in the industry, most notably in VR/AR. A highly experienced and award-winning team of creatives continues to work on our project, from conceptualization and prototyping to production and marketing. SFI has established a number of key strategic relationships with funders, including Canada Media Fund (CMF), Creative BC Interactive Fund, Shred Capital and key industry leaders.

    The founders, collaborating with an executive producer and a product advisor, worked on successful rounds of financing to support the conceptualization and prototyping stages. The studio has been accepted into CMF's Innovation & Experimentation Program and is now embarking on the next stages of production and marketing. Industry leaders at Shred Capital are providing strategic support and bridge financing through to the next stages of product build and launch.

    Are there any other exciting facts about SFI we may not know about?
    The name of the company is inspired by The Beatles’ song, Strawberry Fields Forever.

    Are you currently hiring? If so, what are the open positions?
    The company will soon be opening positions for 3D modellers, illustrators, marketing, community managers and more.  In the meantime, current job vacancies can be found here: SFI Careers


  • 22 Feb 2022 by DigiBC

    Have a daughter, niece or sister who's curious about coding? As part of DigiBC's ongoing commitment to education for youth, we have partnered with UTG Academy and IUGO Mobile Entertainment again to create an online video game development camp for girls that will be held over spring break. This incredible opportunity is open to 8-13 year olds and no previous coding experience is necessary.

    The program is student-directed and project-based where campers will get to create an HTML5 game using PixelPAD and Python. UTG Instructors
    will tune the curriculum to ensure students are given the opportunity to write code, change gameplay, design levels, update sprites, re-skin their game, and create an app that is uniquely their own. This subsidized program is sponsored by IUGO Mobile Entertainment and will also feature female guest speakers from IUGO who will share their experiences, tips, and secrets from working in the video game industry.

    DigiBC's DigiCamp was created to give underrepresented youth in the province opportunities to learn skills, build confidence and broaden interest in careers within the creative technology sector. The camps we ran last summer were quite a success, and you can read the full recap report on how those went here.


    ***Both camps are now sold out***

    If you'd like to be placed on the waitlist, please call UTG Academy at 604-700-9931

      March 14-18 (SOLD OUT)  March 21-25 (SOLD OUT)

    Days/Time: M-F, 9:30 AM-12:30 PM
    Location: Online (Zoom)
    Ages: 8-13
    Cost: $125

  • 24 Jan 2022 by DigiBC

    Colin Van Loon (Operations Manager, IM4 Media Lab) was recently interviewed by TechvangArt about his captivating VR experience, This is Not a Ceremony, which just had its world premiere at the 2022 Sundance Film Festival. The project mixes documentary type of testimony with symbols, humor, poetry and metaphoric visual-imaginary elements.

    Immersed in the virtual environment, your guides are two Indigenous trickster poets that accompany you – sometimes with caustic humor – on a journey to bear witness to indigenous injustice. They are accompanied by Matriarchs and Inii (buffalo) that rule this virtual realm and lead with kindness, bringing us face-to-face with some of the grim realities Indigenous Peoples have experienced.


    Click here to read the full interview


  • 20 Jan 2022 by DigiBC

    Applications for the Women in Animation (WIA) Mentorship Program Spring 2022 will open on February 16. Want to learn more about the application process? Then make sure to sign up for their upcoming Q&A session taking place on January 25. The WIA Mentorship Program connects women, transgender and non-binary artists at all levels to great mentors who can help them achieve their career goals and next steps in their careers. Don’t miss out on this opportunity!


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