About DigiBC

About DigiBC

DigiBC - The Interactive & Digital Media Industry Association of British Columbia - is a member-supported, non-profit organization, based in Vancouver, BC, Canada. We were incorporated in 2010 and have previous history under the two banners of the Wireless Information Network (WIN) and New Media BC. We represent the creative tech sector which is made up of the video games and interactive, visual effects, animation, and VR/AR industries.

Our members include world-class companies such as EA Vancouver, Sony Imageworks, Animal Logic, Microsoft, ILM, Relic Entertainment, DHX and many others. These companies have at least one thing in common - a balanced mix of creative and tech roles across their employee base. They combine amazing creative and cutting-edge technology to create fantastic worlds, stories and experiences for audiences around the world. These innovative products include video gaming for PC, mobile and VR platforms, animation, VFX, and VR/AR.

Collectively, BC has over 600 digital media companies, which employ over 16,000 people and generate $2.3 billion in annual sales – making us one of the most significant contributors to British Columbia’s economic well-being.


MISSION STATEMENT & VISION:  Our mission is to ensure that Interactive and Digital Media (IDM), as a cornerstone of the broader technology ecosystem, grows and thrives in the province for the benefit of current and future generations. Our vision is to make BC the world's leading centre for Interactive and Digital Media.

Here's How We Can Help You: 


Get Connected: Networking, business development, special interest, awards, shaping public policy and much more! Meet industry leaders, decision-makers, and peers. Get exposure and potential customers, suppliers, and investors. Find your next CEO, VO, or Director.


Access & Promote: Let us profile your company on our homepage, social media channels, monthly newsletter and have access to our Membership Directory. Special sponsorship opportunities also exist at our numerous industry events.


Academic Involvement: We are engaged with academic institutions all over BC who specialize in digital media. Partner with universities for educational programs, new technologies, upcoming talent, R&D partnerships. 


Public PolicyDigital media is the least funded industry in BC. We need your help and support to actively work on improving government recognition of our industry. Our conversations with provincial government are ongoing and producing results. 


PromotionDigiBC wants to promote your services, ideas, comments, relationships, products, and events through to our 2,000+ subscriber directory, Twitter, Facebook, Instagram, newsletter, and website.

DigiBC Executive Office Staff

Brenda Bailey, Executive Director

Brenda is a seasoned video game executive with significant experience in the not-for-profit sector. Her first studio, Deep Fried Entertainment, created titles for the recently launched PSP and DS. Her second studio, Silicon Sisters Interactive, focused on creating high-quality games for women and girls on iOS and Android devices. Brenda was most recently ED of Big Sisters of BC Lower Mainland, where she worked to introduce more girls to the tech sector. She has degrees in political science and social work, and extensive studies in both business and law. Bailey is excited for the opportunity to draw on her varied background to provide leadership and vision to the growing creative tech industry, supporting games, animation, VFX and digital marketing while working to ensure a strong future for these sectors in BC.

Colleen Arndt, Events, Marketing & Communications






DigiBC Board of Directors (2019-20)

Jon Lutz, VP, Strategy & Finance, Electronic Arts // Chair, DigiBC Board

Jon was born in London, England and attended Cambridge University where he graduated with a Master’s degree in Natural Sciences. The first two years of his career were at Proctor & Gamble in the European Health and Beauty Care division. Jon joined Electronic Arts Europe in 1998, the perfect fit for him as a video game enthusiast.

During his career at Electronic Arts, Jon has been based in London UK, Redwood Shores CA, Los Angeles CA and most recently Vancouver. Since moving here in 2006 Jon has held roles as VP, CFO, EA Canada; VP, CFO, EA SPORTS; VP, CFO, EA Labels Worldwide, and most recently assumed the role as VP, Financial Planning & Strategy.

Jon is the founder and Chairman of the Board for CANADA SCORES Vancouver, a not-for-profit organization that combines soccer, poetry, and service learning for at-risk children in the Lower Mainland.

Sharon Taylor, Group Chief Operating Officer, Animal Logic

Sharon joined Animal Logic in 2005 starting her career working on a number of feature film projects in a production accounting role.  In 2014, Sharon moved into the role of Group Head of Production, with projects such as The LEGO Batman MovieThe LEGO Ninjago Movie and a number of VFX projects all benefiting from her guidance and insight. 

In 2015, Animal Logic expanded its long-established animation production relationship with Warner Bros signing a three-picture deal to produce The LEGO Movie Sequel and two yet to be named animated features out of Canada.  With the opening of Animal Logic’s Vancouver studio, Sharon started as Executive Vice President and General Manager managing the overall operations of the studio, and then moved into the COO role in 2017. The studio is currently in production on The LEGO Movie Sequel due for release in 2019.


Peter Greenwood, CFO, Blackbird Interactive

Peter brings over 20 years of experience working in senior financial roles with major organizations in industry and Big 4 accounting practise, both in the public and commercial sectors. He specializes in financial management issues and their resolution and has a track record of delivery on a range of business impact, as well as regulatory compliance projects. Peter has been with Blackbird Interactive since 2015 and prior to that was with BT and KPMG in the UK.

Sarah Nathanson, General Counsel, Atomic Cartoons / Thunderbird

Sarah is General Counsel at Thunderbird and Atomic Cartoons where she provides legal and business affairs support to both the production crew and the corporate team. She has more than 12 years of experience in entertainment law, both in private practice and in-house. Sarah was previously Director, Business & Legal Affairs at DHX Media ad has worked on numerous productions from development and production, through to licensing and merchandise opportunities. Sarah currently sits on the BC Branch Council of the Canadian Media Producers Association and is a Vice-Chair of the Animation and Visual Effects Alliance of BC.


Jeanne-Marie Owens, VP, Operations, Phoenix Labs


Sam Fisher, President, Hyper Hippo

Hyper Hippo is an entertainment company connecting people around the world through fun!  Sam has overseen the growth of Hyper Hippo to include teams in Kelowna, Vancouver, and Seattle.  Hyper Hippo created the AdVenture brand, including the hit mobile games AdVenture Capitalist and AdVenture Communist. Sam lives in Kelowna, where he enjoys sports, music, and time with his family.

Sara Maseko, Controller, Skybox Labs
Sara is a CPA currently working as the Controller for Skybox Labs. She’s spent 14 years continuously developing skills and expertise in accounting and finance, previously working freelance as well as in public practice. As a Vancouver native, Sara loves to be involved in her community and is excited in her board appointment to be able to participate in DigiBC’s continued growth.  
Karen Randhawa, Community Relations Manager, Microsoft

Karen works at the new Microsoft Canada Excellence Centre (MCEC) in downtown Vancouver, a state of the art facility for innovation, software development, and training. Previous to her latest role, she served as the Staffing Consultant for Microsoft's Xbox Entertainment Studios and their Devices & Studios Division. Karen has also worked in recruitment for other major North American entertainment companies such as Fox Mobile Entertainment and Vivendi Games.

Nick Facey, Senior Director of Innovation, Finger Food Advanced Technology Group

Nick is currently the Senior Director of Innovation at Finger Food Advanced Technology Group and prior to that was Chief of Staff for the Minister of Innovation, Technology & Citizens' Services and the Ministry of Education.
Shawn Walsh, Visual Effects Executive Producer & General Manager, Image Engine

In his role at Image Engine, Shawn leads all aspects of his team's work on major Hollywood productions including Deadpool, Jurassic World, San Andreas, and Chappie. Shawn is also responsible for new business development, industry liaising, creative direction and Image Engine's marketing and promotional efforts. Previous to his tenure at Image Engine, Shawn worked at Vancouver's Radical Entertainment and Mainframe Entertainment.

Tim Teh, Founder & CEO, Kano Apps

Tim is the Founder and CEO of Kano, a Victoria, BC-based indie game developer. Building meaningful connections through social games, Kano has reached over 30 million players worldwide. Teh attributes Kano’s success to its hyper-focus on the customer and on building a values-driven organization around amazing talent.

James Hursthouse, President, Greenstone Initiatives

James is a seasoned interactive and game technology entrepreneur, currently consulting with a number of companies and organizations while plotting another attempt at world domination. A UK national, now living in Vancouver, he previously spent 15 years in Japan and is fluent in Japanese. James has built an extensive network of contacts in the global online game development, publishing, and technology sectors. Until recently, James was CEO of Roadhouse Interactive, an independent game company focusing on mobile free-to-play games and VR.


Lance Davis, CFO, Biba Ventures // Director, Boule Management Ltd // Treasurer, DigiBC Board 

Lance Davis has extensive experience in the British Columbia local technology industry. Over the last 20 years, he has focused on the video game and interactive technologies sector. He has experience with the Scientific Research and Experimental Development Tax Incentive program (SR&ED), BC Interactive Digital Media Tax Credits (IDMTC), Canada Media Fund (CMF) and Industrial Research Assistance Program (IRAP). He has worked diligently with local, provincial and federal organizations to bring attention to the tech and gaming sector.

Coupled with extensive administrative, financial management and banking experience, Lance has held the positions of Director and Chief Financial Officer for Slant Six Games, provided Virtual CFO services for Relic Entertainment, Radical Entertainment, Totally Hip Software, Granville Entertainment Group, and Barking Dog Studios.

Karam Bayrakal, Partner, Fasken LLP // Secretary, DigiBC Board

Karam is a partner at Fasken, a leading international business law and litigation firm with eight offices around the world. He practices in the corporate/commercial group where he focuses on information technology, online services, emerging technology, and intellectual property. He advises global and regional clients on the strategic, legal and commercial aspects of acquiring, transferring and developing technology, and is also involved in the related issues around cybersecurity, privacy, and confidentiality.

Catherine Warren, CEO, Vancouver Economic Commission // President, FanTrust Entertainment

Catherine is the Chief Executive Officer of the Vancouver Economic Commission, serving Canada’s fastest-growing, low-carbon economy, contributing to a metro region with an annual GDP of $138 billion and building upon a global brand valued at $32 billion. A veteran in digital transformation, financing and community building, Catherine has lived and worked in Canada, the US, UK and Europe. Most recently, she served as CEO for Great Northern Way Campus & The Centre for Digital Media, Vancouver’s vibrant industry, education and arts district. As an entrepreneur in digital communities, Catherine is the founder of FanTrust, which has spent nearly two decades pioneering digital engagement and business development for global entertainment clients in TV, film, video games and eSports, the emerging professional gaming sector.

Prior to founding FanTrust, Catherine was the Chief Operating Officer of a broadcast software company that she and fellow senior managers established and took public on the Nasdaq, growing it to a $300 million market cap. She has a degree in physics and a masters from the Columbia Graduate School of Journalism, where she did her thesis at MIT on the emergence of the Media Lab.


Media Kit

All media inquiries can be directed to:
DigiBC - Media Enquiries

team [@] digibc [dot] org