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  • 23 Nov 2022 by DigiBC

    Looking to develop a career in production? VCC's Production for Animation and VFX micro-credential teaches the industry-identified skills of team management, interpersonal relations, task prioritization, reporting, and communication, all within the context of production for working in animation and VFX. This was created in close partnership with individuals working in production roles across some of BC’s leading studios to specifically meet the needs of this challenging and rewarding career path. The program consists of four courses and is offered part-time to support working professionals who are seeking reskilling and upskilling opportunities for their career. This is a convenient and focused option for:

    ►Recent hires at animation and VFX studios needing additional training in their roles
    Recent grads and those reskilling from adjacent industries

    Existing employees across animation and VFX who are looking to gain specific skills for a career move up or over into production

     

    PROMO ALERT: Receive a 25% discount on each course when registering for all four at the same time!
    Applicable to the next term which starts January 11, 2023
    Use the code: DigiBC2023

     

    Questions?
    ►Attend an upcoming online info session to learn more about scheduling, course content, registration, and ask any questions.
    ►December 5, 12, 19 @ 12-1pm

     

     

    INFO SESSION REGISTRATION

    PROGRAM DETAILS

     

  • 19 Nov 2022 by DigiBC


    DigiBC member Strawberry Fields Interactive is excited to confirm their attendance at the Immerse Global Summit taking place December 5-7 in Miami, Florida. The team is looking to get connected with investors, publishers, and gamers who are interested in supporting a young indie studio taking a community-first approach to multiplayer RPGs in VR. 


    ►Interested parties can contact: Danilo Correia (danilo@strawberryfields.ca),
      Thales Rodrigues (thales@strawberryfields.ca) & David Gratton (david@strawberryfields.ca)


    ===============


    Strawberry Fields Interactive
    is a Vancouver-based innovation studio that was formed in 2019 by Danilo Correia and Thales Rodrigues. Their primary vision and mission for the company was to create highly sociable interactive experiences in the digital world. This became the basis for their virtual reality tabletop platform project, Aeksia, which has taken role-playing games to the next level.
    Aeksia is a new style of multiplayer VR RPG. It borrows the best RPG experiences from action, tabletop, adventure and LARP RPGs and transforms them into a distinctive play experience that is only possible through multiplayer VR. We call it, Theatre RPG.

     

  • 20 Oct 2022 by DigiBC

    SPARK Animation is Western Canada's largest celebration of all things animation. This year’s festival kicks off on October 27 and has a packed schedule of in-person and online programming that includes films, panels, talks, workshops, and a career fair. Spark your creativity, get connected and be inspired by the industry’s top talent!


    In-Person Festival

    In-person programming is back! Don’t miss your chance to meet and mingle with other like-minded creatives and filmmakers. The full schedule of film screenings and talks is available below. Click on the Online Registration button to secure your seats early.


    Online Festival
    This year’s SPARK ANIMATION Festival and Conference is a ‘hybrid’ event, with the online component presented by our streaming partner Trickfilm. Selected films and conference content are available on-demand from October 27 to November 30.

     

    Career Fair: Loaded with Talent
    This will be held on November 12 at the Roundhouse Community Arts & Recreation Centre from 9:30am-5pm. For more info or to register, please visit the special event page.

     

    TICKETS & INFO

    In-person Festival: October 27-30
    In-person Conference: October 29-30

    Career Fair: November 12

    Online Festival and Conference: October 27-November 30

     

  • 14 Oct 2022 by DigiBC

    This year is DigiBC’s 25th anniversary and the sector came together to celebrate on Saturday, October 1. It was our first in-person event since 2019, and we couldn’t have asked for a better way to celebrate our anniversary with members from across BC’s incredible creative technology industry! The night kicked off with opening remarks from Loc Dao (Executive Director, DigiBC), and then Loc and Charles Creighton (President, Departure Lounge) welcomed T'uy't'tanat Cease Wyss and her daughter Senaqwila to perform the first-ever volumetrically captured cultural welcome. After which Jon Lutz (Board Chair, DigiBC), Brenda Bailey (Parliamentary Secretary for Technology and Innovation), Valerie Creighton (CEO & President, CMF) and Loretta Todd (Creative Director, IM4 Media Lab) spoke. There was a flurry of networking and socializing throughout the rest of the evening, and it showed just how valuable these events can be. 

    The celebration occurred during the sold out Signals, which was a first ever collaboration between the Vancouver International Film Festival (VIFF) and DigiBC. This unique interactive exhibition, co-curated by Debi Wong (re:Naissance Opera), Loretta Todd (IM4 Media Lab) and Loc Dao (DigiBC), displayed the creative power, playfulness, and storytelling potential of new technologies with a multi-day showcase of Canadian and Indigenous works. The exhibits, ranging from real time 3D performances showcasing holograms and LED volumes to VR multiplayer gaming to a dome 360 film, were spread over three themes which included:

    • Descend - explored the impact of video game engines on live performance in opera, music, and filmmaking

    • cikâstehtin (its shadow can be seen; reflected (by rays of light) - featured two powerful immersive documentaries and several AR works

    • Virtual Arcade - a playground where attendees could paint, play, and interact


    Signals was produced by veteran Producer Janine Steele (Creative BC, NFB), in collaboration with the great team at VIFF led by Kyle Fostner (Executive Director). Our 25th event, education and VIP tours were produced by Kristina Lao, and thanks to DigiBC staffers Sarah Liao and Colleen Arndt for the great work on both events.

    This would not have been possible without the generous support of our wonderful partners and sponsors: Canada Media Fund, Invest Vancouver, Departure Lounge, Emily Carr University, Centre for Digital Media, IM4 Media Lab, Showmax, Monstercat, Electronic Arts, Fasken, re:Naissance Opera, Go2 Productions, S+F Group Benefits Inc, Red Truck Beer & Liberty Wine Merchants. Thank you!

    We’d also like to thank the Departure Lounge and Looks Great Entertainment event production teams, as well as all the exhibitors, creative advisors, staff members, contractors and sub-contractors for their invaluable contributions, time, and efforts.

     

     

  • 13 Oct 2022 by DigiBC

    Backed by New York venture capital and powered by leading game experts worldwide, Shred Capital has established itself as an emerging venture player across Canada. Their mission is to lead, seed, or syndicate that crucial first round of equity for high-potential startups.

    Shred has developed a video game industry acceleration program that specifically leverages the capital provided by the Canada Media Fund. Over the past 18 months, they has worked with 40 companies to help sharpen their pitch to the Canada Media Fund and their success rate is just over 56% (compared to an industry average of ~20%), resulting in $6 million raised.

    Shred would like to work with you!

    Are you are a new game producer who wants to bring your idea to life? Shred is looking to fill their next industry cohort and this will be made up exclusively of companies from across British Columbia.

    ►There are a limited number of spots
    ►Applications accepted until December 6 (or until allocated funds run out)

    ►Shred's track record with this program is 100%

    ►Each successful applicant will receive $15,000 from the CMF


     

     

     

  • 13 Oct 2022 by DigiBC

    The finalists for the 2022 Best Places To Work Awards Canada have been revealed. These awards are all about making the games industry a better place to work, and the bulk of them are based on an employee survey which covers numerous topics including working environment, work/life balance, management, diversity and more. Over 50 game companies took part and winners will be announced on October 18. Congratulations to the following DigiBC members who made the list:

    Corporate Social Responsibility Award
    • Electronic Arts
    • Hyper Hippo Entertainment


    Health and Wellbeing
    Award
    • Electronic Arts
    • Kano
    • Relic Entertainment


    Environmental
    Award

    • Relic Entertainment


    Education
    Award

    • Blackbird Interactive
    • Relic Entertainment


    DEI
    Award
    • Relic Entertainment
    • Timbre Games

    Canada's Best Boss
    Award

    • Heather Price, This Game Studio
    • Sarah MacKay, Hyper Hippo

     

     

  • 11 Oct 2022 by DigiBC

    Are you passionate about TV, film, video games or digital media? Are you a leader in the cultural sector and interested in the future of audiovisual media in Canada? The Government of Canada is looking for an experienced, future-oriented individual to join the board of the largest audiovisual content fund in Canada.

    • This is a part-time role starting in winter 2023 and is for a term of approximately three years (up to spring 2025)
    • Members of equity-deserving communities and those with relevant experience who are independent from the CMF, its funders and beneficiaries are encouraged to apply
    • Applications are being accepted until October 23
       

    CLICK FOR MORE INFO
     

    The ideal candidate is one who is capable of envisioning the many opportunities on the horizon for Canadian audiovisual content development, production, distribution, and promotion in any format and on any platform, and who is ready to take a leadership role in positioning the sector as a whole to benefit. The candidate requires a high level of independence from all funders and beneficiaries of the CMF program in Canada’s screen industries.

    The CMF is a cornerstone of the Canadian audiovisual content production sector, supporting the development and production of audiovisual content in a wide variety of formats, including video games, traditional television shows, web series, and more. It is an active and important influencer in the sector, and as a member of its Board of Directors, you will be at the forefront of the significant evolution facing the sector and will help to chart a course forward.

     

  • 07 Oct 2022 by DigiBC


    The Chan Centre is thrilled to launch a new conference, Games in Action: interactivity / activation \ activism,  taking place from November 4-5. This two-day event will feature game designers, artists, musicians, scholars, and writers, to explore how games act upon us and through us, and how they compel us to take action for ourselves.

    The conference will examine the social and artistic impacts of video games, much in the same way literature and film are analyzed as influential mediums. Notable speakers include veteran game designer John Romero, designer of Doom, Wolfenstein 3D and Quake, among others. Melos Han-Tani and Marina Kittaka, creators of one of the most highly acclaimed games of the year, Sephonie, and Arthur Protasio, Emmy-nominated director and writer known for his work on the Cobra Kai games, are also panelists.   

    Co-hosted by Heart Projector and UBC’s Emerging Media Lab, the pop-up arcade will host artists and games that do not merely reflect or represent marginalization, but that use interactive artwork to express marginalized experiences. Ultimately, this landmark event will seek to discover how digital forms of storytelling can have the potential to consider new decolonial actions, activities, and activisms, for our increasingly digitized age. The pop-up arcade is only available to conference attendees or to concert-goers as part of a packaged ticket. 
     

    Games in Action (click for more info)

     

    As part of the conference,  the UBC Symphony Orchestra and UBC A Cappella, guest conducted by Lucas Waldin, will perform Games in Music: Halo, WoW, LOTR on each night, celebrating the soundtracks of new and classic video games. Experience the epic sounds of Michael Giacchino’s Star Trek: Into the Darkness, and relive the frenzy of the tetris theme song. VR immersive artist Juliana Loh will paint the scores of Star Wars and Lord of the Rings live. This concert also premieres the orchestral scores of both Celeste and Glitchhikers: The Spaces Between. A limited number of VIP tickets are on sale which include access to a pop-up arcade. 

     

    Games in Music (click for more info)

     

     

  • 06 Oct 2022 by DigiBC

    Does your business need innovative, disruptive technology solutions to research and development challenges? The Centre for Digital Media's Master of Digital Media Program is a full-time professional graduate program focusing on leadership, storytelling, ideation, innovation, teamwork, and critical thinking. MDM students engage in real-world client projects and problem-solving through applied research and development project courses. R+D project course cycles start in January and May of each year, lasting for 12 weeks.
     

     
     
    Project Sponsorship
    • $12,000 for non-profit projects
    • $15,000 for industry projects
    • Social impact projects may be eligible for lower fees

    Submit A Project Proposal

    Spring Term (January to April) proposals are due October 31
      

    Questions can be directed to: Susannah Skerl, su_skerl@thecdm.ca


    What is in it for Industry?
    Solve real-world problems, experiment with new ideas, and explore immersive and interactive technologies including:
    • Playable or interactive prototypes
    • Visualization and design architectures
    • Proof-of-concept demos and walkthroughs
    • Spatial exploration and INSTALLATIONS
    • Low-risk market validation potential


    Impact for Investment

    • 1500 - 2000 hours of student-led applied R+D
    • Dedicated faculty project supervisors
    • Engage with future talent prospects
    • Work with a multidisciplinary, multicultural team
    • Clients retain IP and asset ownership
    • Use project meeting space on campus


    What Skills do Students Bring?
    During the research and development cycle, multidisciplinary project teams of 4 to 6 students work approximately 35 hours per week leading client projects. They contribute professional experience, academic knowledge, and technical skills such as:
    • Design (UX/UI, graphic, game)
    • Art (2D, 3D, animation, VFX)
    • Development (game, web, VR/AR, app)
    • Management (marketing, product, project)
    • Diversity of global and cultural perspectives


    How do Students Benefit?

    • Gain real-world R+D experience
    • Build direct connections with industry
    • Master interprofessional competencies
    • Explore creative solutions to unique challenges
    • Manage client relationships in Agile environments
    • Showcase project material (as permitted) in portfolios
     
     

  • 27 Sep 2022 by DigiBC

    Are you an HR professional looking to lead EDIB initiatives at your studio? 


    Veza Global and Kathy Gibson (CEO of Catchy Consulting Inc.) have partnered to create the cohort-based Building with Resilience: Organizational EDIB Strategy Program. This has been designed to lead you through the strategy and implementation of this important work with expert consultation along the way. 

    The offering was launched to respond to the real-time needs of HR practitioners and implementation leaders who are launching, building and expanding their organization’s Equity, Diversity, Inclusion, and Belonging (EDIB) strategy. Sessions are dedicated toward exploring the essential topics that will shape internal policies and procedures to drive a diverse and inclusive environment.
     

    CLICK TO LEARN MORE


    Dates: Tuesdays (October 4 to December 6), with an in-person networking event on December 12 from 4-6:30pm
    Time: 9:30am-11:00am
    Cost: $1,297 (early-bird pricing) // $1,500 (regular pricing)

    • early bird pricing ends September 27 at 11:59pm
    • discount available for multiple participants from the same organization

     

  • 21 Sep 2022 by DigiBC

     

    In observance of National Day for Truth and Reconciliation and in support of Orange Shirt Day, DigiBC has worked with IM4 Media Lab to create an orange t-shirt for DigiBC members to purchase with proceeds going to the Indian Residential School Survivors Society. We’ve commissioned an original design titled Still Here from Coast Salish artist Zac George who explains that the image, “Represents our Coast Salish teachings and way of life. The faces represent our children/ancestors who attended residential schools.”

    Zac George is a member of the Tsleil-Waututh Nation. He was born and raised in North Vancouver and now lives in Chehalis, BC. His work is inspired by his late grandparents, Chief Dan and Amy George, and Robert and Betty Edge. Zac studied carving with Don Joe of Chehalis and is proud to use the Coast Salish artistic style. He lives the rich cultural lifestyle of the Salish People -- he is a hunter and a fisherman and follows the traditional spirituality practiced by his people for centuries.

     

    CLICK HERE TO PURCHASE
    *Limited supply of shirts available in each size*
     


    ====================


    We encourage DigiBC members to take time to learn about the residential school system and honour Survivors, their families, and communities. Here is a list of resources we’ve put together where you can learn more about the ongoing process of reconciliation.

    Films by Indigenous filmmakers about: Residential Schools History, Personal Accounts, Experience – Indigenous Cinema – NFB
    Canadian Shame: A History of Residential Schools by Ginger Gosnell-Myers [TedXVancouver]
    Intergenerational Trauma: Residential Schools by Historica Canada
    Truth and Reconciliation Commission of Canada: Calls toAction [2015]
    Lessons Learned: Survivor Perspectives [2020]

    Indian Residential School Survivors Society (irsss.ca)

  • 20 Sep 2022 by DigiBC


    Vancouver International Film Festival
    (VIFF) recently unveiled the new program Signals, presented by VIFF and DigiBC, that will take place from October 1–2. This is a unique interactive exhibition that investigates the potential of creative technologies in storytelling.


    “The industry has long recognized it, but we often don’t celebrate the incredible technology and talent in our own backyard,” said Loc Dao, Executive Director of DigiBC and Signals Co-curator.For our inaugural edition, we’re thrilled to present made in BC works by Indigenous and settler artists that celebrate the creative power, playfulness, and storytelling potential of new technologies. Visitors will have a chance to discover works created in the convergent space where storytelling meets virtual production, volumetric capture, holograms, wearable technology, VR, AR, and XR.”


    Signals will take place from October 1–2 at Emily Carr University’s Integrated Motion Studio featuring LED wall tech from ShowMax and Departure Lounge, located in the Centre for Digital Media. The exhibition is co-curated by Loc Dao, Debi Wong (Founding Artistic Director, re:Naissance Opera), and Loretta Todd (Co-founder, IM4 Media Lab).

    Highlights will include:

    • Sanctuary: A Tale of Two Forests (by Damien Gillis, Cease Wyss & Olivier Lerouz) - world premiere of new work in this ecological adventure that takes guests through two distinct and threatened BC rainforests
       
    • This is Not a Ceremony (by Colin van Loon) - bears witness to the darker side of living life in Canada while Indigenous
       
    • Live From the Underworld (by re:Naissance Opera) - an operatic descent into the underworld using real-time motion capture and dramatic avatars puppeted by live performers
       
    • The Dark - the first volumetric capture video in Canada that will create an immersive audiovisual experience as part of an upcoming music video featuring Monstercat artists WHIPPED CREAM, Jasiah & Crimson Child

    Available Times:

    Saturday October 1: 12pm - 2pm // 2pm - 4pm
    Sunday October 2
    : 12pm - 2pm // 2pm - 4pm // 4pm - 6pm
     

    CLICK HERE TO BOOK A TIME

    Attendance is free, but availability is limited, so please reserve your ticket early!

     

    ===================================

     

     

    BOOK YOUR TIMESLOT

     

    Also part of Signals is V-Unframed, an immersive digital art exhibition that takes place entirely using virtual reality (VR), presented by l’Alliance Française. This will mark the exhibition’s fourth edition, and will take place both in-person and online from Oct. 1–3 at the Centre for Digital Media.

     

     

     

  • 15 Sep 2022 by DigiBC

    DigiBC member Image Engine, a Vancouver-based visual effects studio for feature films and television, won the Emmy Award in the 'Outstanding Special Visual Effects in a Season or a Movie' category for its remarkable VFX work on the Star Wars adventure, The Book of Boba Fett.

    At the Creative Arts Emmy Awards ceremony in Los Angeles hosted on September 4, 2022, the award was presented to Image Engine’s Visual Effects Supervisor Robin Hackl, as well as Richard Bluff, Visual Effects Supervisor; Abbigail Keller, Visual Effects Producer; Paul Kavanagh, Animation Supervisor; Cameron Neilson, Assoc. Visual Effects Supervisor; Scott Fisher, Special Effects Supervisor; John Rosengrant, Legacy Effects Supervisor; Enrico Damm, ILM Visual Effects Supervisor; and Landis Fields, Virtual Production Visualization Supervisor. Learn more on the Emmys website

    Well-versed in the planets, creatures, droids, and aesthetic of Star Wars already from working on the show’s predecessor, The Mandalorian seasons 1 and 2, Image Engine was able to jump into the fray to create extensive Mos Espa cityscapes, jetpack-powered shootouts, Scorpenek droids with indomitable energy shields, speeder bikes driven by the cyborg street gang, and more for Lucasfilm’s Disney+ Original series The Book of Boba Fett


     

    Click here to read the full press release

     
     

    Abbigail Keller, Cameron Neilson, Scott Fisher, Robin Hackl and Landis Fields were the winners of the
    'Outstanding Special Visual Effects in a Season or a Movie' category for their work on Disney+’s ‘The Book of Boba Fett’

     

  • 31 Aug 2022 by DigiBC

    The BIV BC500 features business leaders who have a notable impact on B.C.’s communities, industries and economy. They are visionaries, innovators and trailblazers. They embody the values of modern leadership: engagement, trust, corporate citizenship, inclusion and innovation. Some of them are household names; some of them are well known within their industries. All of them influence life and business in British Columbia.

    Congratulations to our Executive Director Loc Dao and board members Natali Altshuler (EA SPORTS & RACING) and Kay Wong-Alafriz (Kabam) for being named to the BIV BC500 2022 list.
    We'd also like to congratulate the following DigiBC members who were recognized.


    Digital Media:

    • Amir Nasrabadi (Disney Animation)
    • Jennifer Twiner McCarron (Atomic Cartoons / Thunderbird)
    • Josh Nilson (East Side Games)
    • Justin Dowdeswell (Relic Entertainment)
    • Ryan Peterson (Unity Technologies)


    Film & Television:

    • Michelle Grady (Sony Pictures Imageworks)


    CLICK HERE TO SEE THE FULL LIST

     

  • 26 Aug 2022 by DigiBC


    The World Wide Web Consortium is coming to Vancouver from September 12-16 for its annual conference, the Technical Plenary and Advisory Committee (TPAC 2022)

    Each year W3C brings together more than a thousand web developers, architects, engineers, product and technology innovation leaders from the global Technical Web Community; W3C Advisory Board and Advisory Committee; and Technical Architecture Group to meet for a week of collaborative meetings. The focus is on both current web standards work as well as discussions for the future of what’s next for the web, including Interactive Web/AR/VR, Metaverse, Web3, etc.

    While W3C’s TPAC is a members-only meeting, there are several opportunities in which DigiBC members and the local Vancouver tech community are invited to engage with the global W3C community. The W3C community looks forward to meeting with the DigiBC community this September in Vancouver!


    Publishing Salon
    perspectives on the future of publishing on the web

    Tuesday, September 13 @ 8:00am-12:00pm

    CLICK HERE TO REGISTER
    Virtual participation only

     

    Developer Meetup
    includes networking, live demos and talks

    Tuesday, September 13 @ 6:00-9:00pm

    CLICK HERE TO REGISTER
    In-person event at the Sheraton Wall Centre

     

    Breakout Sessions
    presentations and discussion on what’s next for the web

    Wednesday, September 14 @ 1:30-5:30pm

    CLICK HERE TO REGISTER

    Virtual participation only

     

  • 26 Aug 2022 by DigiBC


    Are you currently working in film or video games and looking for a new challenge where you can add to your skill-set, meet new people, and make some extra cash?


    Think Tank Training Centre is on the lookout for experienced senior artists and designers to help teach and mentor the next generation of CG animators. Work for as little as a couple of hours a week from anywhere in the world!
    This is more of a community than it is a place to work. Whether you're guiding students remotely or teaching at the Think Tank Campus… you’ll connect with an inspiring group of budding artists, creative peers, and industry heavyweights. It’s a great place to talk shop, ask for advice, make new connections and grow.

     

    CLICK HERE TO APPLY
     

    Be part of the magic... one of the best parts of teaching is watching the student work evolve. Here’s a glimpse into the kinds projects that you’ll help build.

     

  • 26 Jul 2022 by DigiBC

    Women in Games Vancouver (WIGeh) is currently looking for speakers to present at their next Lightning Lunch event. These sessions feature a series of short presentations with insights and practical takeaways on supporting diversity and inclusion in video game production and the broader industry. A great way to gain public speaking experience!

     

    Example Presentation Template

    Speaker Sign-up Form
    click on 'Speak At An Event'


    === FAQs ===

    Can anyone be a speaker?
    Yes! You do not need to worry about how long you've been in the industry. If you have a topic you want to speak about that relates to the video game industry, sign up.

    What if I can't make that date?
    - Still fill out the form. WIGeh hosts these events frequently and does reach out to those who have filled out the Speaker Form, even if you had to turn one down before.

    What do I need to apply?
    A topic and slideshow are the absolute bare minimum, but you can also use references and resources.

    What if I don't know how to present or have never presented before?
    If you have a topic you want to present but have never presented it before, then WIGeh can assist with this. Additionally, these events happen on a regular basis, so new speakers can get experience speaking and learn from seasoned speakers on a full range of topics.



     

  • 20 Jul 2022 by DigiBC

    Are you looking to gain focused and specialized training for production roles in animation or VFX studios? VCC's Award of Achievement in Production for Animation and VFX micro-credential program launches in September, and will be offered part-time to support working professionals who are seeking reskilling and upskilling opportunities for their career.


    Type: Part-time

    Length: 4 courses (each 3-4 weeks long)
    Start Dates: Sept 2022, January 2023 or May 2023
    Cost: $1,895


    PROGRAM DETAILS


    Classes will be a combination of face-to-face and fully online in a blended model, delivered by instructors and guest speakers with working experience in this field. Instruction will
    emphasize practical skills and knowledge development through interactive and collaborative learning activities, including case studies and independent research. Upon completion of this program, graduates will be able to:

    • Explore the interdependencies between people and processes within studio organizations.
    • Learn the principles and practice of management and leadership as these specifically relate to the world of animation and VFX and the production pipeline.
    • Hone your scheduling documentation and presentation skills, while learning how to incorporate the needs of diverse audiences and stakeholders.
    • Develop your communications skills as these relate to both leading and mentoring a production team in a healthy workplace.

    Bring it all together in the Synthesis of Learning course, where you will both reflect on your new knowledge as a whole and put it into practice. Through self-reflection, including a personal inventory and development plan, you will leave with an individualized plan for succeeding in the job market.


    Questions? Online info sessions to go over the details of the program will be held on August 4 & 25

     

    INFO SESSION REGISTRATION

     

  • 20 Jul 2022 by DigiBC

    Songwriters, composers, music supervisors, managers and filmmakers are invited to apply to take part in the VIFF Amp Music in Film Summit (October 6-8). The summit explores every aspect of music in visual media, from composition to song placement for film, television, advertising and video games.

    100 selected applicants will be given free entry to expertly curated masterclasses, case studies, panel discussions, tailored networking opportunities, breakout sessions and musical showcases. The program is designed to develop skills and create connections that can excel a career in film and television, with a focus on providing access to artists from traditionally marginalized communities.

     

    CLICK FOR MORE INFO & TO APPLY

    Applications close July 31 @ 5:00pm PDT


     

  • 30 Jun 2022 by DigiBC

    Gaming for Good is a livestream gaming fundraiser that Canuck Place is running from July 1-31. It is a way for gamers to give back and take on their very own gaming challenge to support over 800 children with life-threatening illnesses in BC and the Yukon. By signing up you will help Canuck Place continue to provide a place where kids can be kids, and help children and families celebrate life by providing opportunities for play, fun and connection. Canuck Place will be inviting the top six fundraisers to their six-hour Gaming for Good Grand Finale, hosted by The Gaming Stadium on August 5, where each streamer will have a one-hour window to hit new fundraising milestones!

     

    CLICK HERE FOR MORE INFO


    To get involved, it’s just three easy steps:

    1. Sign-up & Create a Tiltify Fundraising Page
      • Register on the Sign-up Page
      • Create a Tiltify fundraising page and set your goal along with any milestones, share your story and link your stream directly to your fundraising profile page
         
    2. Choose Your Challenge & Date
      • Create your very own unique challenge or choose from a suggested challenge in the toolkit
         
    3. Use the Fundraising Tools to Meet Your Gaming Goal

     


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