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  • 08 Nov 2023 by DigiBC

    Ignite your child's passion for coding with the SFU Canadian Coding League!

    The SFU Canadian Coding League is organized by a team of engineers and product people who believe that technology serves as a powerful equalizer, when leveraged, will enable youth to shape the future and drive Canada's growth as a nation. In partnership with Simon Fraser University, PixelPAD runs this league to ignite passion in coding in students ages 13+ across Canada. They seek to enhance STEM education through hands-on creative game development. More than 500 teams of high school students will compete over a series of coding challenges throughout the school year in order to qualify for Regionals and then to advance to Nationals.

    Simon Fraser University and PixelPAD are on a mission to enhance STEM education through creative game development. Join high school teams as they compete in exciting coding challenges, and make their way to regionals and nationals!





  • 25 Oct 2023 by DigiBC

    Signals 2023 was hosted at Bentall Centre in downtown Vancouver from October 1-7 and presented in collaboration with the Vancouver International Film Festival. Co-curated by Loc Dao (Executive Director, DigiBC), Debi Wong (Founding Artistic Director, re:Naissance Opera) and Loretta Todd (Creative Director, IM4 Media Lab), the programming explored the potential of creative technology and the role it has in shaping our shared futures.

    Signals showcased over 35 interactive and immersive works that question our connections to each other, the world, and the part technology plays. It was a jam-packed week where attendees had the opportunity to play, watch and interact with the technology of tomorrow from B.C. video game studios, Canadian and Indigenous artists, and international AI and bio-wearable creators.



    Signals kicked off with the opening reception on October 1 having a full house with 300+ attendees and a speaker lineup that included Minister Brenda Bailey, Valerie Creighton (CEO & President, CMF), and Shari Frilot (Founder, Sundance New Frontier), as well as a special performance from KraKin. Additional events that took place included our dedicated education days for the Centre for Digital Media and high school students which were very successful being completely full. We co-presented the Frontier Collective’s Placemaking Reception & Summit on October 3 with music provided by DJ G-Luve, hosted international delegations from Germany, Japan and Mexico, and led a private tour for Ethos Labs to explore the exhibition and further conversations about a proactive inclusion of Black youth and leaders in STEAM.

    This year’s programming also included a day for IM4 Media Lab to host an Indigenous community of creative technologists, youth, educators, creators, family, and friends. The event highlighted the 20 short films produced in IM4’s first-ever Indigenous virtual production training program and had guest speakers Amelia Winger Bearskin and Casey Koyczan.

    Signals had a phenomenal team supporting the event’s success. Special thanks to Kristina Lao (Lead Producer), Kyle Fostner (Executive Director, VIFF), Philip Lichti (Production Manager), Ross Albrecht (Technical Director), Robert Fiker (Software Specialist), Lara Kroeker (Marketing, Website & Social Media), Michelle Mak (CDM Volunteers & Site Support), Maia Puyat (Social Media), Ellen Reade (Special Events & Volunteer Support), Nima Najariandariani (Content Creator), and Jackie Ip (Technical Support). Additional thanks to DigiBC staffers Sarah Liao and Colleen Arndt, as well as the entire VIFF team for their great work.

    Also, thanks to DigiBC members re:Naissance Opera, IM4 Media Lab, Blackbird Interactive, Sunset Visitor, Hammer & Tong, Phoenix Labs, and Juliana Loh for showcasing their expertise in motion capture, live performance, VR/AR and the latest virtual production technology, which is such a great example of the convergence in creative technology.



    Events of this scale and nature take a village, and we would not be able to do it without the generous support of our incredible sponsors. Huge shout outs to the Government of British Columbia, Creative BC, Canada, Media Fund, Invest Vancouver, Bentall, Centre, Centre for Digital Media, Vancouver Community College & GRST Limited. We very much appreciate their contributions in making Signals 2023 possible and can’t thank them enough!

  • 18 Oct 2023 by DigiBC

    DigiBC member Think Tank Training Centre recently launched their new tutorial series, Think Tank Quicks. These short-form videos are full of tips and tricks on all things CG! Hosted by Think Tank's Lead Supervisor Raffael Frank, viewers can learn about the fascinating world of CG art, software, 3D modeling, and more. Topics range from basic tips to workarounds for more advanced levels, so artists can look forward to hearing relevant tutorials no matter where they are at in their CG journey.



  • 23 Aug 2023 by DigiBC

    Weird Ghosts is an impact investment fund aimed at supporting underrepresented interactive/game studio founders in Canada. Their Baby Ghosts Peer Accelerator is a six-month program that offers a $25,000 grant for Canadian video game studios to develop their business and plan for a sustainable future.

    Applications for the next cohort open on September 1, and early indie game studios that are run by predominantly underrepresented founders are invited to apply. They will also be hosting an info session on September 6.



  • 17 Aug 2023 by DigiBC

    The Diversity in Games (DIG) Creative Campfire event takes place on November 18 and will feature panel sessions, keynotes, forum discussions, and a thrilling pitching competition in the renowned PVP format. It aims to showcase the talent and experiences of those working in the B.C. games industry. 🎮

    They currently have a call for speakers who have insight and knowledge to share on the following topics or anything in between. Applications are open to all levels of experience as the event will be a safe and inclusive place to support growing public speakers.

    • Stories of Success & Failure
    • Bridging the Gap: Diversity Done Right
    • Demystifying Industry Roles, Ethics & Perspectives
    • Candid Appraisals - Emergent Technologies (AI, VR)

    Speaker FYIs:

    • Keynote presentations are 20mins with a 10min Q&A
    • Panels (3 speakers + moderator) are 40mins with a 15min Q&A
    • Submission deadline: October 22




  • 04 Aug 2023 by DigiBC

    Are you interested in working with Korean companies and/or publishing your games in the Korean market? Join the Canada Pavilion at G-Star 2023, Korea’s largest video game trade show and one the most important in Asia!



    Canada Pavilion at G-Star 2023

    November 16-18: Busan, South Korea
    Busan Exhibition and Convention Centre (BEXCO)

    In collaboration with the Alberta and BC offices in Seoul, the Trade Commissioner Service Team in Seoul will organize the Canada Pavilion, consisting of 6 booths (6m x 9m) where there will be meeting space along with demo stations to showcase your games and technology. Promote your games and get connected to publishers, distributors, developers and other key contacts in the gaming industry in Korea through business-to-business (B2B) matchmaking. This is best suited for Canadian video game studios seeking opportunities to expand in South Korea and internationally.

    NOTE: this program is open to 6-7 Canadian companies, and the TCS Seoul will select clients based on market potential and interest. 

    Registration Info:



    About G-Star:

    G-Star is the biggest annual trade show for the video game industry presented by Korea Association of Game Industry and Busan IT Promotion Agency in November.  Last year, G-Star featured 1130 game-related companies from 43 countries and welcomed more than 2,200 B2B visitors and over 184,000 B2C visitors.

    The Korean Games Market: 

    South Korea is the fourth largest market globally, after the USA, China, and Japan. As of 2021, it accounted for 7.6% of the global gaming market. In 2021, Mobile gaming (57.9%) is the platform of choice and local companies actively develop and release mobile games for domestic and global audiences. PC gaming (26.8%) remains massively popular due to widespread accessibility to PC bangs (PC rooms), an abundance of games, and popularity of e-sports. Compared to other countries, the market share is low for console gaming (5%) and arcade gaming (1.3%). On the other hand, game circulation businesses, such as PC bangs and gaming arcades, have been recovering from the effects of COVD-19. Over 70% of the Korean population has played games. South Koreans gamers are big fans of MMOs and the most popular kinds of games include RPGs, shooters, and RTSs. Finally, Koreans strongly favour free-to-play mobile games. That said, Korean gamers are big spenders, with some 38% spending money on games.



  • 04 Aug 2023 by DigiBC

    Are you looking to expand your business in the Indian market? The Government of British Columbia has put out a call for applications from creative technology companies in BC to take part in a trade mission to IndiaJoy 2023.

    Trade Mission to IndiaJoy 2023

    October 29-30: Mumbai & Bengaluru
    October 31 - November 5: IndiaJoy (Hyderabad)

    This trade mission is being organized in partnership with Global Affairs Canada, and the focus will be to match businesses with partners in India’s Digital Entertainment and Interactive Media sector. It will begin with the opportunity to meet with industry in Mumbai and Bengaluru, and then go on to participate in IndiaJoy. Ideal for companies that are new to the Indian market, as well as those looking to renew interests in the following sectors:

    • VFX
    • Animation
    • Video Games
    • AR/VR
    • Artificial Intelligence and Machine Learning
    • Specialized Technology Companies

    Mission Details:

    British Columbia Trade and Invest India has four offices that are co-located at the High Commission of New Delhi and the Consulate Generals in Mumbai, Chandigarh, and Bengaluru. The team can assist BC companies with their India growth plans, and the Digital Entertainment Trade Commissioner will be available to provide on ground assistance during the event.
    The trade mission will include the following:

    • Participation in networking events
    • Canada Pavilion to spotlight participating Canadian companies
    • B2B meetings organized by the Government of BC Trade & Invest team
    • Free registration to IndiaJoy exhibition and conference
    • Speaking opportunities (subject to conference organizers discretion)
    • Site visits to key studios and companies
    • Assistance in planning other meetings across India
    • Post-mission check-ins with BC Trade & Invest to plan next steps for your business
    • Briefing session on doing business in India’s Digital Entertainment and Interactive Media sector


    NOTE: Participants will be responsible for flights, visas, accommodation, meals, and other local costs. Information regarding possible travel funding support will be shared once available.


    Trade Mission Schedule (tentative):

    October 29: Arrive in India (Mumbai / Bengaluru)
    October 30: Industry Meetings + Travel to Hyderabad
    October 31: Market Briefing | IndiaJoy
    November 1: IndiaJoy | Site Visits
    November 2: IndiaJoy
    November 3: IndiaJoy | Site Visits
    November 4: IndiaJoy
    November 5: Depart from India













    Application Info:

    ➡️Application Deadline: September 4, 2023

    ➡️To apply, please contact:

    Maithili Jhaveri
    Trade Commissioner
    Government of British Columbia
    Consulate General of Canada in Mumbai





    About IndiaJoy 2023

    IndiaJoy is Asia’s largest aggregator platform bringing together companies and events in the animation, VFX, games, comics, film, e-sports and Web3 industries. The 2023 edition will be held at the Novotel Hyderabad Convention Centre in Hyderabad, Telangana. The festival offers nine events for investors, digital media companies, studios, content developers, and hardware manufacturers featuring networking opportunities, trade exhibitions, product launches, and B2B/B2C events.

    Participating Canadian companies will have the opportunity to showcase their creative technology, products, services and solutions to the industry, while also developing relationships with potential new customers and having access to market experts and decision-makers to gain deeper insights into India.

  • 02 Aug 2023 by DigiBC

    DigiBC is a proud partner of this event alongside Invest Vancouver, University Canada West and Surrey Board of Trade. This trade mission is designed so that executives, business owners and entrepreneurs from Mexico in the IT and creative industries can learn about the business environment that Canada offers, as well as establish relationships with Canadian counterparts and explore the possibility of business opportunities.

    ➡️ To register your interest as a participant, sponsor, and/or receive further information, please email:


    October 1-6, 2023
    Vancouver, BC


  • 20 Jul 2023 by DigiBC

    VCC is offering part-time learning opportunities for production and project managers in video games and A&VFX. The Project Management for Video Games and Production for Animation and VFX micro-credentials were developed in close partnership with DigiBC and its member companies, and they are ideal for those who are looking to upskill or reskill.

    Both qualify for up to 100% subsidy under the StrongerBC Future Skills Grant, and funding is currently available for the fall semester (please note, there is no confirmation on this for future terms). Additionally, VCC will be hosting online info sessions for each of the programs and further details on these can be found below.


    StrongerBC Future Skills Grant
    Both micro-credentials qualify for the StrongerBC Future Skills Grant. This covers up to $3,500 of eligible costs for select courses and programs at public post-secondary institutions in BC, and registration for the September 2023 semester is open (please note, there is no confirmation on this for future terms).




    Project Management for Video Games

    Dates: September 13 – December 13, 2023
    Day/Time: Wednesdays, 6-9pm
    Format: In-person (VCC downtown campus)

    This micro-credential will provide learners with the industry-identified skills of team management, interpersonal relations, reporting, communication, and task management, all within the context of the video game sector. Ideal for those reskilling from adjacent industries or trained programmers, artists and designers looking to successfully transition into a project management role. Instruction will emphasize practical skills and knowledge development through interactive and collaborative learning activities, including case studies and independent research.

    Questions? Want to learn more?
    VCC will be hosting online info sessions on August 15 & 24 to go over the course content, scheduling, registration, and answer any questions.

    ►August 15 & 24 @ 12-1pm
    Email to register





    Production for Animation and VFX

    Dates: September 5 – December 19, 2023
    Day/Time: Tuesdays, 6-9pm
    Format: HyFlex (includes options to participate in-person or remotely at the same time, enabling learners to engage with each other during interactive activities)

    This micro-credential emphasizes specialized training for production roles at animation and VFX studios. Students will enhance their skills in scheduling, presentation, communication, leadership, documentation, and more. Instruction will include interactive and collaborative learning activities, as well as case studies and independent research. Offered part-time to support working professionals who are seeking reskilling and upskilling opportunities for their career.

    Questions? Want to learn more?
    VCC will be hosting online info sessions on July 31 and August 28 to go over the course content, scheduling, registration, and answer any questions.

    ►July 31 & August 28 @ 12-1pm
    Email to register





  • 12 Jul 2023 by DigiBC

    We are delighted to announce that the Trade Accelerator Program is offering qualifying DigiBC member companies a full bursary (equivalent to $5,000 in value) which covers two seats per company to attend the upcoming Creative Industries Cohort. Please see below for further details on the eligibility criteria and upon applying, ensure to add DigiBC as the referring agent/partner.

    The program has a proven track record of helping SMEs tap into their full export potential. It is designed to accelerate the strategic development of your business and better prepare you for expansion into international markets. The next cohort starts in October and is tailored specifically for small to medium sized companies in the creative industries.

    Trade Accelerator Program: Creative Industries Cohort

    Workshop Days (Hybrid): October 3, 4, 12
    Mentorship Days (Virtual): November 16, 17

    Eligibility Criteria:
    To participate in the Trade Accelerator Program, your business should:

    • Be incorporated and operating in British Columbia for at least two years
    • Generate more than $300K in revenue
    • Designate one or two senior representatives to participate in the program
    • Comply with the program deliverables

    Application Info:

    • Application Deadline: September 20, 2023
    • Make sure to add DigiBC as the referral agent/partner on the application form
    • If you have any questions, please contact





    Just six months after graduating:

    • On average, export revenue increased by 18%
    • Participants forecast their export sales to grow 47% over the next 5 years

    By enrolling in the program, you can:

    • Navigate complexities of the global trade ecosystem
    • Leverage Canada's deep trade and investment resources
    • Access tailored, face-to-face coaching and advice
    • Learn about international best practices
    • Accelerate export readiness
    • Develop and implement a new market entry plan
    • Expand your global trade footprint and increase revenue

    Graduate Testimonials:

    A growing number of SMEs in BC have benefited from the program as it offers a range of skills, experience, and individual mentoring and coaching across a broad spectrum of fields from legal, finance, taxation, logistics, global sales and marketing. Listen to what graduates have to say about the program here.

    This is an amazing opportunity for small business to learn about exporting and prepare a solid export/market entry plan with detailed expert feedback, while connecting to a network of governmental and non-governmental export related facilitators and partners. - Ryan Tierney, Little Mountain Education Publishing Ltd.

    The program pushed us to rethink our business plan and provided us with mentorship to act on it. - Isabelle Rash, Charm Games

    A well-organized program for businesses transitioning from domestic to international markets. Very pleased with the opportunity to connect with key resources and stakeholders to assist us in our export plans. Thank you! - Markella Mildenberger, MyMM Inc.


  • 20 Jun 2023 by DigiBC

    The Screen Composers Guild of Canada has launched the Canadian Screen Music Awards (CASMAs), which is an annual celebration of composer’s excellence in scoring original music for the screen. These accolades are the first to be juried and awarded by fellow screen composers in Canada, and the ceremony will be held October 26. This will be in person and also livestreamed from the El Mocambo in Toronto. Video games and interactive productions with scores and songs by Canadian or Permanent resident composers are eligible to apply for the following categories:  

    • Best Original Score, Video Games & Interactive Media 
    • Best Original Main Title Theme Music  
    • Best Original Song

    ►Interactive productions are eligible if they were released between June 1, 2021 - May 31, 2023

    ►Applications are being accepted until June 30

    ►Visit for more information and to apply

    ►Questions? Please email Alison at


  • 19 Jun 2023 by DigiBC

    Do you have an amazing game concept to share with the world? Are you working on a cool prototype that you'd like feedback on? Would you like to network while showing a project you're proud of? Then waste no time and submit your pitch! If you're selected, you get to present your work to an audience and industry experts who will provide feedback on the spot. In case you've never attended a PVP event, they are an excellent opportunity to connect with other game devs and receive valuable feedback from industry experts in a fun, casual, and friendly mood! The panelists and audience help you practice your pitch to veteran game developers, get lightning-fast and insightful feedback on the spot, and connect with other developers online and in-person.

    Wednesday July 19, 5-8pm
    Tickets: $10-$15

    VFS, 88 East Pender St, Vancouver, BC





    About PVP Guild

    We are the creators of Vancouver's professional Pitch Circuit for game developers at any skill level. The PVP Guild is a growing Society with members who get perks from our group benefits and team of working professionals. Our goal is to unite our community through business development initiatives that benefit the entire indie crowd.


  • 16 Jun 2023 by DigiBC

    Do you have a daughter, niece or sister (8-13 years old) who is curious about coding?

    DigiBC is thrilled to announce the CodeForward Scholarship that has been created to help young girls learn new skills in STEM, build confidence, and broaden interest in careers across the creative technology sector!

    We are currently accepting applications until June 23 and four recipients will be awarded a scholarship to participate in this year’s DigiCamp Summer: Online Video Game Development Coding Camp for Girls.



    • Youth ages 8-13 
    • Individuals self-identifying as girls (includes cisgender, trans, non-binary, and all other fluid or intersecting gender identities)
    • This scholarship will subsidize the full cost of camp enrollment. However, students will be required to prepare their own equipment and a suitable environment to participate in this online camp. This includes a working laptop or computer with mic and webcam functions (tablets not recommended), steady connection to WiFi, access to Zoom, and a quiet space to work.

    Scholarship Details:

    • Application deadline: Friday, June 23 @ 6:00 PM PST  
    • Selected winners will be notified by June 28

    DigiCamp Summer 2023: Online Video Game Development Coding Camp for Girls

    • Four dates to choose from: July 10-14, July 24-28, Aug 14-18, Aug 28-Sep 1
    • Held online over Zoom, Mon-Fri, 9:15am-12:15pm
    • Taught by UTG Academy instructors
    • Suitable for a wide range of novice and beginner coders
    • Previous experience is not necessary

    The week-long session is project-based, and campers will create a HTML5 game using PixelPAD and Python. Students will be led through the design and development of the iconic game, Flappy Bird, and then get to write code, customize gameplay features, update sprites, re-skin their game, and create a version that is uniquely their own. 🎮



  • 12 Jun 2023 by DigiBC

    Looking for a large, bright warehouse space in a highly desirable location? As a tenant, you will gain access to CDM’s ecosystem: a renowned talent pipeline featuring their Master of Digital Media students, Mitacs' funding programs, and opportunities to collaborate on R+D projects. CDM offers your business a place to call home and community.

  • 30 May 2023 by DigiBC

    Members of DigiBC invite people in the creative technology industry who were recently impacted by layoffs to the DigiBC Career Fair. Employers and recruiters will be on hand, discussing open roles and opportunities with those looking to take the next step in their careers. This is free to attend but you must register in advance.

    Studios currently confirmed include Blackbird Interactive, EA Sports, East Side Games, Gasket Games, Kano, Klei Entertainment, Next Level Games, Offworld Industries, Phoenix Labs, SkyBox Labs, The Coalition, Timbre Games, and more to be announced.




  • 18 May 2023 by DigiBC

    Are you looking for a unique and creative technology-focused summer camp for your teenager? 
    The Centre for Digital Media’s Summer Bootcamps are two-week intensive camps designed for high school students (15-18 yrs old) with artistic or technical interests who want to explore educational and career opportunities in the video game design and immersive technologies industries.

    Game Design Bootcamp
    Extended Reality Bootcamp

    3D Asset Creation Bootcamp

    July 31 – August 11, 2023
    Monday to Friday, 9am-3pm
    Location: Vancouver


    Deadline: June 2, 2023


  • 03 May 2023 by DigiBC

    The GAmes for Rehabilitation DEsign Nexus (GARDEN) project is conducting a study to develop a conceptual framework for designing rehabilitation games. They are currently looking to recruit a diverse group of participants (end-users, game designers & developers, rehabilitation experts) who are enthusiastic about the idea of creating games specifically as therapy to help them refine the framework. 

    What is the purpose of this study?
    The purpose of this study is to refine GARDEN Framework with a broad panel of experts in rehabilitation, game design, and end-users of games for rehabilitation through an online consensus process. The goal is to ensure the GARDEN Framework is a clear, meaningful, and useful tool for designing and communicating among stakeholders of rehabilitation games.

    Who are they looking for?

    • Video game designers and developers

    • People who have used video games for managing or improving health

    • Rehabilitation experts (physical and occupational therapists, rehabilitation researchers, speech therapists)

    What does participation look like?

    • The study will begin May 15 and take between 3-5 months
    • Commit to 1-1.5 hours/month for the duration of the study
    • Participants will take part in a process to build consensus that involves watching a video overview of the draft framework that explains the ideas and structure, followed by several rounds of feedback from yourself and revisions by the research team
    • Your feedback will involve an online survey with items (e.g. agree/disagree) and open-ended questions (e.g. how would you clarify this)
    • Participants will receive a $30 gift card for each survey they complete (2-4 total)


    Registration Info


  • 28 Apr 2023 by DigiBC

    Thank you to Invest Vancouver for their support as the founding sponsor of the Signals creative technology showcase, and for this story highlighting our sector as a key economic driver in the region. Presented by DigiBC and the Greater Vancouver International Film Festival Society, Signals is a unique interactive exhibition that celebrates the creative power, playfulness, and storytelling potential of new technologies. In its first edition, Signals spotlighted BC’s wealth of talent in a multi-day showcase of Canadian and Indigenous works.



    Cutting-edge creative technology. Gripping stories. Canadian and Indigenous talent.
    Creativity and tech innovation take form here.


  • 20 Apr 2023 by DigiBC

    To cap off Creative Technology Day, we’d like to highlight and acknowledge a few of the major awards and accolades that some of our members have received within the last year!

    Maclean’s Power List 2023
    Top 10 Hollywood North Stars: Sharon Taylor (COO, Animal Logic)
    Top 10 Gaming Tycoons: Shyang Kong (Co-founder, SkyBox Labs)  

    The BIV BC500 List 2022
    Film & Television: Michelle Grady (Sony Pictures Imageworks)
    Digital Media: Natali Altshuler (EA SPORTS & RACING), Loc Dao (DigiBC), Justin Dowdeswell (Relic), Amir Nasrabadi (Disney Animation), Josh Nilson (East Side Games), Ryan Peterson (Unity Technologies), Jennifer Twiner McCarron (Atomic Cartoons / Thunderbird), Kay Wong-Alafriz (Kabam)

    East Side Games
    • BC Export Award: Advancing Technology and Innovation
    • Globe and Mail: Canada's Top Growing Companies 2022 (#172)
    • Josh Nilson (GM & Co-founder): Person of the Year (Technology Impact Awards)

    Atomic Cartoons
    • BC Export Award: Digital and Media Entertainment
    • NAMIC Vision Award: Animation (Molly of Denali)
    • BC Reconciliation Award (Molly of Denali)

    Loc Dao (Executive Director, DigiBC)
    • Vancouver Magazine's 2023 Power 50 List (#48)

    DNEG // Lord of the Rings: Rings of Power (Udûn)
    • Outstanding Visual Effects in a Photoreal Episode (VES Awards)

    Relic Entertainment
    • Best Places to Work Canada 2022: Best Large Company (200+)
    • Best Places to Work Canada 2022: Health & Wellbeing Award

    Image Engine // The Book of Boba Fett
    • Outstanding Special Visual Effects in a Season or a Movie (Emmy Awards)

    Scanline VFX // Godzilla vs. Kong
    • Best Film Visual Effects (Saturn Awards)

    Mainframe Studios
    • Outstanding Sound Mixing and Sound Editing for a Preschool Animated Program (Children's & Family Emmy Awards) // Octonauts & the Ring of Fire
    • Best Holiday or Special Episode: Preschool Programming (Kidscreen Awards) // Madagascar: A Little Wild - “Holiday Goose Chase”

    WildBrain Studios
    • Outstanding Non-Fiction Program (Children's & Family Emmy Awards) // Who Are You, Charlie Brown?
    • Best Inclusivity: Tweens/Teens Programming (Kidscreen Awards) // The Proud Family: Louder and Prouder
    Best Holiday or Special Episode: Kids Programming (Kidscreen Awards) // Snoopy Presents: To Mom (and Dad), With Love

  • 21 Mar 2023 by DigiBC

    Congratulations to all the B.C. studios that received nominations for this year’s Canadian Game Awards, and we look forward to watching the broadcast when they announce the winners. The award shows take place in Toronto on April 20-21 and will also be streamed live on Twitch.




    Canadian Game Awards - B.C. Nominees

    Best Art Direction
    Mario Strikers: Battle League – Next Level Games
    I Was a Teenage Exocolonist – Northway Games

    Best Audio Design
    FIFA 2023 – EA Sports / Electronic Arts

    Best Narrative
    I Was a Teenage Exocolonist – Northway Games
    Hardspace: Shipbreaker – Blackbird Interactive
    Glitchhikers: The Spaces Between – Silverstring Media Inc.
    The Chant – Brass Token

    Best Score / Soundtrack
    FIFA 2023 – EA Sports / Electronic Arts

    Best Mobile Game
    Disney Mirrorverse – Kabam
    Yeager: Hunter Legend – I Got Games (IGG)

    Best Content Creator
    Linus Tech Tips (Ladner, BC)

    Best Esports Event

    Vancouver Battle Royale


    Canadian Indie Game Awards - B.C. Nominees

    Best Art Direction
    I Was a Teenage Exocolonist – Northway Games
    Glitchhikers: The Spaces Between – Silverstring Media Inc.

    Best Audio Design
    Hardspace: Shipbreaker – Blackbird Interactive
    Melatonin – Half Asleep Games

    Best Game Design
    The Last Hero of Nostalgaia – Over The Moon Games

    Best Narrative
    I Was a Teenage Exocolonist – Northway Games
    Hardspace: Shipbreaker – Blackbird Interactive
    Glitchhikers: The Spaces Between – Silverstring Media Inc.
    The Chant – Brass Token

    Best Score / Soundtrack
    Hardspace: Shipbreaker – Blackbird Interactive
    Glitchhikers: The Spaces Between – Silverstring Media Inc.

    Best Technology
    Hardspace: Shipbreaker – Blackbird Interactive
    The Chant – Brass Token

    Best Debut Indie Game
    Hardspace: Shipbreaker – Blackbird Interactive
    Glitchhikers: The Spaces Between – Silverstring Media Inc.
    The Chant – Brass Token

    Best Mobile / Casual Game
    Melatonin – Half Asleep Games

    Best PC Game
    Hardspace: Shipbreaker – Blackbird Interactive

    Indie Game of the Year
    Hardspace: Shipbreaker – Blackbird Interactive


    Indie Studio of the Year
    Blackbird Interactive
    Silverstring Media Inc.


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